Tanklink
Tanklink is a free daily artillery game in the style of Worms and the classic Tanks. Set the angle and power of your shot, read the wind and carve through the terrain to destroy the enemy tanks in eight shots or fewer, while they fire back. The map is the same for everyone and changes at midnight, with a different twist each weekday.
Loading today's map.
Keys: Left and Right set the angle, Up and Down set the power, 1, 2 and 3 pick the weapon, Space or Enter fires. Hold Shift for bigger steps. With a mouse you can also drag from the canvas to aim.
■ a hit, ▣ a miss within about three tank widths, □ a miss.
Next map in .
How it works
Set the angle and power of your shot, pick a weapon and fire. The wind pushes the shell sideways, and each shell carves a crater in the ground where it lands. Aim with the sliders or the arrow keys, and press Space or Enter to fire. A new map arrives at midnight.
Questions
How do I win Tanklink?
Destroy every enemy tank in eight shots or fewer without running out of armor. You start with 100 armor. After each of your shots every surviving enemy fires back once, and a hit costs you 20 to 40.
What are the three weapons?
The shell is unlimited and digs a medium crater. The heavy shell digs a larger one and you get two per round. The cluster shell splits into three small bomblets near the top of its arc, and you get one per round.
How much damage does a hit do?
A blast hurts any tank inside its crater radius plus the tank's own size. A direct hit does 60 with a shell, 100 with a heavy shell and 40 per cluster bomblet. Damage falls off in a straight line with distance.
What changes each day?
The terrain, the wind and the enemy positions come from the date, so everyone plays the same map. Each weekday adds a twist: strong wind on Tuesday, moon gravity on Wednesday, two enemies on Thursday, a tailwind on Friday, three enemies on Saturday and a tall ridge on Sunday.
Is there any luck?
No. The physics and the enemy's aim are fixed for the day, so the same angle, power and weapon always give the same result. The enemy's aim error shrinks with every round, so a long fight gets more dangerous.
What does the share result show?
One square per shot: a filled square for a hit, a dotted square for a miss within about three tank widths, and an empty square for any other miss, with your remaining armor. The share link shows the result as a picture.
Tips for Tanklink
- Use the first shot to measure the wind. A miss tells you how far to adjust.
- Terrain blocks shells, so a high angle can clear a ridge that a flat shot would hit.
- A crater next to an enemy can drop it off a ledge or expose it to the next shot.
- Spend the heavy shell when you are close, since its big blast forgives a small miss.